A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …
A CGFX real-time shader for Maya to reproduce a “game like” look.
Highlight Features
- 2-pass Transparency support (support for Specular and Reflections on transparent surfaces)
- Fresnel based Specularity and Reflections
- Gloss based Cube Map Mip Level modulation (For blurring, etc)
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What started out as an idea to blend a crosshatch pattern ended up a bit more fancy
Features
- Light based Crosshatch Texture, controlled through a ramp texture.
- Diffuse Warp through ramp texture.
- Light based Hue Shift.
- Diffuse map
- Specular with
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This post features a few smaller shader projects I’ve created. I figured these could be nice to show as well but I grouped them together as this one post as they are not that grand on their own.
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A CGFX real-time shader for Maya to reproduce a “game like” look.
Features
- Phong Shading
- 3 Directional Lights
- Diffuse Map
- Specular with Specular Map option
- Gloss Factor with Gloss Map option
- Tangent Space Normal Map
- Reflections using Cube Map with
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A CGFX real-time shader for Maya to reproduce a “game like” look.
Features
- Phong Shading
- 3 Directional Lights,4 Point Lights and 4 Spotlights.
- Diffuse Map.
- Transparency using Diffuse Map’s alpha channel. Thank you Ryan Burke.
- Specular with Specular Map option.
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