KoddeShader 2.0

A CGFX real-time shader for Maya to reproduce a “game like” look.

Highlight Features

  • 2-pass Transparency support (support for Specular and Reflections on transparent surfaces)
  • Fresnel based Specularity and Reflections
  • Gloss based Cube Map Mip Level modulation (For blurring, etc)
  • Various Skin parameters to mimic “realistic” skin (Blended Normals being one of them)
  • Ward Specularity option (Besides regular Phong Specularity)
  • Gamma Correction (2.2)


User Guide

Sample Scene




The head model, the head model’s diffuse texture and the head model’s normal map are those of Lee Perry-Smith. The glasses are created by yours truly 🙂