This Maya MEL script is built to speed up the texture reloading process when working with creating textures. What it does is update associated file texture on your selected polygon object. The script does handle multiple shaders on the selected object. Usage instructions inside the script file. Don’t forget that you can create your own hotkeys to run custom commands enabling this script to be triggered with a simple hotkey command. Enjoy.


  • Updates your textures with minimal hassle.
  • Handles multiple shaders on a single polygon object.
  • Handles multiple shape nodes under a single transform node.
  • Reports back feedback on what textures were reloaded.