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  • KoddeToonShader

    This is a real-time ShaderFX shader for Autodesk Maya.

    I’ve dabbled with NPR shaders before and this one started out as a request from a colleague of mine, “Do you have any toon shader I could use for my course?”. …

    Posted: January 30th, 2016 ˑ  Comments Closed
    Filled under: Shaders
  • ShaderFX TGA PBL shader

    I’ve finally gotten around to porting the TGA Physically Based Shader to the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements.

    For reference and discussion of …

    Posted: November 13th, 2015 ˑ  Comments Closed
    Filled under: Shaders
  • Animated Transition Shader in UE4

    This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. Unreal Engine 4 is free to download and use as well the …

    Posted: November 12th, 2015 ˑ  Comments Closed
    Filled under: Tutorials
  • Photogrammetry Tutorial

    This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. Agisoft PhotoScan is available as a trial or a demo version if you …

    Posted: November 12th, 2015 ˑ  Comments Closed
    Filled under: Tutorials
  • Animated Forcefield ShaderFX tutorial

    This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace.  ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …

    Posted: November 12th, 2015 ˑ  Comments Closed
    Filled under: Tutorials
  • Team Color ShaderFX Tutorial

    This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace.
    The model used is from one of our talented students at The …

    Posted: November 12th, 2015 ˑ  Comments Closed
    Filled under: Tutorials
  • Triplanar Texture Mapping ShaderFX Tutorial

    This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …

    Posted: November 12th, 2015 ˑ  Comments Closed
    Filled under: Tutorials
  • Matcap Material ShaderFX Tutorial

    This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …

    Posted: November 12th, 2015 ˑ  Comments Closed
    Filled under: Tutorials
  • Getting started with ShaderFX and the “Base Line Group”

    These tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …

    Posted: November 12th, 2015 ˑ  Comments Closed
    Filled under: Tutorials
  • TF2 Shader

    This is a real-time ShaderFX shader for Autodesk Maya.

    This is a replication of the Team Fortress 2 shader for the Maya viewport using ShaderFX. I have tried to reproduce Valves results as far as I can can manage from …

    Posted: May 8th, 2013 ˑ  Comments Closed
    Filled under: Shaders
  • cubeMapCycler Python script for Maya

    I wrote this script since I wanted to encourage my students at school to be able to more easily find the right cube map for their game art project to get the best look.

    What this tool does is it …

    Posted: May 7th, 2013 ˑ  Comments Closed
    Filled under: Uncategorized
  • Kodde’s HDRLabs.com sIBL archive cube map pack

    So here’s yet another cube map pack for all you 3D game art enthusiasts out there. This is processed in a similar manner as my other cube map pack but it’s 512px on mip lvl 0 instead of 1024px. I …

    Posted: May 7th, 2013 ˑ  Comments Closed
    Filled under: Other Projects
  • Drag-and-drop import Python script

    This is a script I created after having a discussion with one of my students at The Game Assembly. We came to the conclusion that a simple drag-and-drop import in Maya is a simple and user friendly way to …

    Posted: October 18th, 2012 ˑ  Comments Closed
    Filled under: Scripts
  • Python script for level editing in Maya

    These are three Python scripts for Maya which work together to add simple level editor like features to Maya. I created these to learn more about authoring Python scripts for Maya and also to work as useful tools for my …

    Posted: October 18th, 2012 ˑ  Comments Closed
    Filled under: Scripts
  • koddeCreateRampMap

    A Maya MEL script which enables the user to easily create gradient/ramp textures/maps for a polygon object and then render them to texture. The script is based on creating procedural shading based on a ramp texture node which is controlled …

    Posted: September 15th, 2012 ˑ  Comments Closed
    Filled under: Scripts
  • koddeUpdateMyTexturesPlease

    This Maya MEL script is built to speed up the texture reloading process when working with creating textures. What it does is update associated file texture on your selected polygon object. The script does handle multiple shaders on the selected …

    Posted: September 10th, 2012 ˑ  Comments Closed
    Filled under: Scripts
  • Kodde’s humus.name cube map pack

    I decided to download all environments from humus.name to make a nice cube map pack. I command line processed each and every one of them to a 1024px (at mip lvl 0), pre-blurred the mips (by mip initial filter angle …

    Posted: March 16th, 2012 ˑ  Comments Closed
    Filled under: Other Projects
  • TGA Physically Based Shader

    A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …

    Posted: January 8th, 2012 ˑ  Comments Closed
    Filled under: Shaders
  • MayaToCubeMapGen Script

    This project initially began with the urge to try out the QT implementation of Maya, specifically using the bundled QT Designer application in Maya 2012. I came up with the idea of simplifying and speeding up the process of rendering …

    Posted: January 8th, 2012 ˑ  Comments Closed
    Filled under: Scripts
  • KoddeShader 2.0

    A CGFX real-time shader for Maya to reproduce a “game like” look.

    Highlight Features

    • 2-pass Transparency support (support for Specular and Reflections on transparent surfaces)
    • Fresnel based Specularity and Reflections
    • Gloss based Cube Map Mip Level modulation (For blurring, etc)
    …
    Posted: January 8th, 2012 ˑ  Comments Closed
    Filled under: Shaders
  • Maya + Xbox 360 controller = Fun!

    Here are some of the most fun projects I have worked with in Maya. The actual setup is achieved with the “ControllerServer” application by Dave More. What it does is read the input from the Xbox360 controller and …

    Posted: January 8th, 2012 ˑ  Comments Closed
    Filled under: Other Projects
  • Various Smaller Shader Projects

    This post features a few smaller shader projects I’ve created. I figured these could be nice to show as well but I grouped them together as this one post as they are not that grand on their own.

     

     …

    Posted: January 8th, 2012 ˑ  Comments Closed
    Filled under: Shaders
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