I’ve finally gotten around to porting the TGA Physically Based Shader to the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements.
For reference and discussion of …
This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. Unreal Engine 4 is free to download and use as well the …
This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …
This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace.
The model used is from one of our talented students at The …
This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …
These tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …
A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …
A CGFX real-time shader for Maya to reproduce a “game like” look.