kostas.se
  • LinkedIn
  • Facebook
  • Shaders
  • Scripts
  • Other Projects
  • About
  • cubeMapCycler Python script for Maya

    I wrote this script since I wanted to encourage my students at school to be able to more easily find the right cube map for their game art project to get the best look.

    What this tool does is it …

    Posted: May 7th, 2013 ˑ  No Comments
    Filled under: Uncategorized
  • Kodde’s HDRLabs.com sIBL archive cube map pack

    So here’s yet another cube map pack for all you 3D game art enthusiasts out there. This is processed in a similar manner as my other cube map pack but it’s 512px on mip lvl 0 instead of 1024px. I …

    Posted: May 7th, 2013 ˑ  No Comments
    Filled under: Other Projects
  • Drag-and-drop import Python script

    This is a script I created after having a discussion with one of my students at The Game Assembly. We came to the conclusion that a simple drag-and-drop import in Maya is a simple and user friendly way to …

    Posted: October 18th, 2012 ˑ  No Comments
    Filled under: Scripts
  • Python script for level editing in Maya

    These are three Python scripts for Maya which work together to add simple level editor like features to Maya. I created these to learn more about authoring Python scripts for Maya and also to work as useful tools for my …

    Posted: October 18th, 2012 ˑ  No Comments
    Filled under: Scripts
  • koddeCreateRampMap

    koddeCreateRampMap

    A Maya MEL script which enables the user to easily create gradient/ramp textures/maps for a polygon object and then render them to texture. The script is based on creating procedural shading based on a ramp texture node which is …

    Posted: September 15th, 2012 ˑ  No Comments
    Filled under: Scripts
  • koddeUpdateMyTexturesPlease

    This Maya MEL script is built to speed up the texture reloading process when working with creating textures. What it does is update associated file texture on your selected polygon object. The script does handle multiple shaders on the selected …

    Posted: September 10th, 2012 ˑ  No Comments
    Filled under: Scripts
  • Kodde’s humus.name cube map pack

    I decided to download all environments from humus.name to make a nice cube map pack. I command line processed each and every one of them to a 1024px (at mip lvl 0), pre-blurred the mips (by mip initial filter angle …

    Posted: March 16th, 2012 ˑ  1 Comment
    Filled under: Other Projects
  • TGA Physically Based Shader

    A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • MayaToCubeMapGen Script

    This project initially began with the urge to try out the QT implementation of Maya, specifically using the bundled QT Designer application in Maya 2012. I came up with the idea of simplifying and speeding up the process of rendering …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Scripts
  • KoddeShader 2.0

    A CGFX real-time shader for Maya to reproduce a “game like” look.

    Highlight Features

    • 2-pass Transparency support (support for Specular and Reflections on transparent surfaces)
    • Fresnel based Specularity and Reflections
    • Gloss based Cube Map Mip Level modulation (For blurring, etc)
    • …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • Maya + Xbox 360 controller = Fun!

    Here are some of the most fun projects I have worked with in Maya. The actual setup is achieved with the “ControllerServer” application by Dave More. What it does is read the input from the Xbox360 controller and …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Other Projects
  • Stylistic CGFX Shader

    What started out as an idea to blend a crosshatch pattern ended up a bit more fancy :)

    Features

    • Light based Crosshatch Texture, controlled through a ramp texture.
    • Diffuse Warp through ramp texture.
    • Light based Hue Shift.
    • Diffuse map
    • Specular with
    • …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • Various Smaller Shader Projects

    This post features a few smaller shader projects I’ve created. I figured these could be nice to show as well but I grouped them together as this one post as they are not that grand on their own.

     

     …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • EyeShaderSimple

    A CGFX real-time shader for Maya to reproduce a “game like” look.

    Features

    • Phong Shading
    • 3 Directional Lights
    • Diffuse Map
    • Specular with Specular Map option
    • Gloss Factor with Gloss Map option
    • Tangent Space Normal Map
    • Reflections using Cube Map with
    • …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • KoddeShader

    A CGFX real-time shader for Maya to reproduce a “game like” look.

    Features

    • Phong Shading
    • 3 Directional Lights,4 Point Lights and 4 Spotlights.
    • Diffuse Map.
    • Transparency using Diffuse Map’s alpha channel. Thank you Ryan Burke.
    • Specular with Specular Map option.
    • …

    Posted: March 1st, 2010 ˑ  No Comments
    Filled under: Shaders
© 2010 kostas.se. All images are copyrighted by their respective authors.
Powered by Wordpress. Designed by WPSHOWER