I decided to download all environments from humus.name to make a nice cube map pack. I command line processed each and every one of them to a 1024px (at mip lvl 0), pre-blurred the mips (by mip initial filter angle …
A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …
This project initially began with the urge to try out the QT implementation of Maya, specifically using the bundled QT Designer application in Maya 2012. I came up with the idea of simplifying and speeding up the process of rendering …
A CGFX real-time shader for Maya to reproduce a “game like” look.
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Here are some of the most fun projects I have worked with in Maya. The actual setup is achieved with the “ControllerServer” application by Dave More. What it does is read the input from the Xbox360 controller and …
What started out as an idea to blend a crosshatch pattern ended up a bit more fancy
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This post features a few smaller shader projects I’ve created. I figured these could be nice to show as well but I grouped them together as this one post as they are not that grand on their own.
The first …
A CGFX real-time shader for Maya to reproduce a “game like” look.
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A CGFX real-time shader for Maya to reproduce a “game like” look.
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An experimental real-time eye shader which allows custom dilation animations based on a mask texture.
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