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  • Kodde’s humus.name cube map pack

    I decided to download all environments from humus.name to make a nice cube map pack. I command line processed each and every one of them to a 1024px (at mip lvl 0), pre-blurred the mips (by mip initial filter angle …

    Posted: March 16th, 2012 ˑ  No Comments
    Filled under: Resources
  • TGA Physically Based Shader

    A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • MayaToCubeMapGen Script

    This project initially began with the urge to try out the QT implementation of Maya, specifically using the bundled QT Designer application in Maya 2012. I came up with the idea of simplifying and speeding up the process of rendering …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Other Projects
  • KoddeShader 2.0

    A CGFX real-time shader for Maya to reproduce a “game like” look.

    Highlight Features

    • 2-pass Transparency support (support for Specular and Reflections on transparent surfaces)
    • Fresnel based Specularity and Reflections
    • Gloss based Cube Map Mip Level modulation (For blurring, etc)
    • …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • Maya + Xbox 360 controller = Fun!

    Here are some of the most fun projects I have worked with in Maya. The actual setup is achieved with the “ControllerServer” application by Dave More. What it does is read the input from the Xbox360 controller and …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Other Projects
  • Stylistic CGFX Shader

    What started out as an idea to blend a crosshatch pattern ended up a bit more fancy :)

    Features

    • Light based Crosshatch Texture, controlled through a ramp texture.
    • Diffuse Warp through ramp texture.
    • Light based Hue Shift.
    • Diffuse map
    • Specular with
    • …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • Various Smaller Shader Projects

    This post features a few smaller shader projects I’ve created. I figured these could be nice to show as well but I grouped them together as this one post as they are not that grand on their own.

    The first …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • EyeShaderSimple

    A CGFX real-time shader for Maya to reproduce a “game like” look.

    Features

    • Phong Shading
    • 3 Directional Lights
    • Diffuse Map
    • Specular with Specular Map option
    • Gloss Factor with Gloss Map option
    • Tangent Space Normal Map
    • Reflections using Cube Map with
    • …

    Posted: January 8th, 2012 ˑ  No Comments
    Filled under: Shaders
  • KoddeShader

    A CGFX real-time shader for Maya to reproduce a “game like” look.

    Features

    • Phong Shading
    • 3 Directional Lights,4 Point Lights and 4 Spotlights.
    • Diffuse Map.
    • Transparency using Diffuse Map’s alpha channel. Thank you Ryan Burke.
    • Specular with Specular Map option.
    • …

    Posted: March 1st, 2010 ˑ  No Comments
    Filled under: Shaders
  • ExperimentalEyeShader

    An experimental real-time eye shader which allows custom dilation animations based on a mask texture.

    Features

    • Custom adaptable dilation animation based on mask texture.
    • Mask Normal Map Border to create illusion of thickness.
    • Animated glow effect

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    .…

    Posted: January 8th, 2010 ˑ  No Comments
    Filled under: Shaders
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