kostas.se
Technical Artist oriented game developer working in Malmö, Sweden.


I work at EB Studios as a Lead Technical Artist.
I’ve worked on several different projects, from both small to very large. Among them, Exodus together with Archetype Entertainment.
Almost exclusively Unreal Engine 5 based projects.

At Massive Entertainment I worked as a Technical Artist on the game The Division 2.
My main responsibility was authoring different kinds of shaders. But I would also work with general tech art oriented tasks.

I’ve worked as two different roles at the game higher vocational education The Game Assembly. First as a Game Art Educator, and later as a Technical Artist Educator.